Super Orbulite World

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Josh1billion
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Super Orbulite World

Post by Josh1billion »

Name: Super Orbulite World
Website: http://www.seedsoftime.net/sow/
Mirror: http://gamejolt.com/freeware/games/supe ... nload/290/
Creator: Josh Forde ( http://www.joshforde.com )
License: Freeware; I hereby grant CWF-Freeware permission to host it.
Download: http://www.joshforde.com/downloads/sow-v1.0-win32.exe
Genre: Platformer

Description:
This is a 2D platformer based on a game called Seeds of Time Online. It's a 2D platformer with a few RPG elements (in particular, a level-up system and stats system).

Features:
- RPG elements: level-up system, stat system -- the more enemies you defeat, the more damage you deal to future enemies, and the more hits you can withstand before losing a life.
- custom level engine (download levels at the official website, or upload your own)
- power-ups hidden in each stage, can you find them all?
- 6 levels and 3 bosses, but with enough a challenge to keep you playing for a while (or so I'm told). Just like the old days.
(end of description)

Screenshots:
http://img268.imageshack.us/img268/8044/screen1a.png
http://img199.imageshack.us/img199/7729/screen2dgl.png
http://img198.imageshack.us/img198/5761/screen3s.png
http://img197.imageshack.us/img197/7079/screen4k.png
http://img196.imageshack.us/img196/1489/screen5o.png
http://img268.imageshack.us/img268/6352/screen7a.png
Last edited by Josh1billion on Mon Jun 22, 2009 23:16, edited 1 time in total.
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Pater Alf
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Post by Pater Alf »

Looks good! Unfortunately I don't have that much time to play games at the moment. But as soon as I have time, I will download it and tell you what I think.
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Chroelle
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Post by Chroelle »

Thanks for both permission and submitting. I will also try to look it over. Would be great though if you had time to submit the screenies as attachments instead of links. Gives a faster idea of what the game is like. :)
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

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Josh1billion
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Post by Josh1billion »

Cool. :) Here's to hoping you accept it.
Josh1billion
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Post by Josh1billion »

Extra mirror added in case the normal download doesn't work.
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Pater Alf
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Post by Pater Alf »

Nice game! I wouldn't say it's unique or adds something new to the platform genre, but it has a good level design and a decent difficulty that will keep you playing and entertained for a while.

Graphics are simple but clear and music is a bit monotone, but it doesn't disturb you while playing. Perfect controlling of the orbulite (mainly during jumps) is a bit hard at first, but once you are in the game you will get used to it.

I haven't seen the end of the game yet, so I can't say anything about the length, but I'm pretty sure it will take a while to find every power-up, because time is your enemy and when you try too hard to find every single secret it will run out faster than you think.

Nice thing that you can download new level packs from the homepage. That way the game won't get boring once you completed it.

Just a small criticism: It's a bit annoying that you can jump on some of the small clouds, but can't tell on which ones. You will loose lots of life if you try to find out. Would be better if the stable clouds would look slightly different than the normal ones.
Josh1billion
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Post by Josh1billion »

Thanks for the feedback, I appreciate it. :D
Pater Alf wrote:Just a small criticism: It's a bit annoying that you can jump on some of the small clouds, but can't tell on which ones. You will loose lots of life if you try to find out. Would be better if the stable clouds would look slightly different than the normal ones.
It is already like that (or at least should be). :) Toward the end of the first level, if you read the sign (press Enter when you're standing in front of the sign), the sign will explain that the clouds that flash yellow are solid and can be walked upon. The yellow might be a bit hard to notice.. I probably should've made it stand out a little more.
Pater Alf wrote:I wouldn't say it's unique or adds something new to the platform genre
I don't want to come off as arguing, but the whole level-up/stat system is something that I haven't seen in any other platform game yet (aside from Super Paper Mario if that counts, but I see that game as 90% RPG and 10% platformer while this game is the other way around).
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Scythe
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Post by Scythe »

Josh1billion wrote:I don't want to come off as arguing, but the whole level-up/stat system is something that I haven't seen in any other platform game yet (aside from Super Paper Mario if that counts, but I see that game as 90% RPG and 10% platformer while this game is the other way around).
While I haven't tried your game yet, stats in platformers is hardly a new thing. Castlevania springs to mind, fx. Maybe you implemented stats in a different/cool way, and if so, more power to you. :)
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Pater Alf
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Post by Pater Alf »

Josh1billion wrote:Thanks for the feedback, I appreciate it. :D
Pater Alf wrote:Just a small criticism: It's a bit annoying that you can jump on some of the small clouds, but can't tell on which ones. You will loose lots of life if you try to find out. Would be better if the stable clouds would look slightly different than the normal ones.
It is already like that (or at least should be). :) Toward the end of the first level, if you read the sign (press Enter when you're standing in front of the sign), the sign will explain that the clouds that flash yellow are solid and can be walked upon. The yellow might be a bit hard to notice.. I probably should've made it stand out a little more.
Oh sorry, my mistake then. It seems I have to take a closer look at the clouds before complaining... :oops:
Josh1billion wrote:
Pater Alf wrote:I wouldn't say it's unique or adds something new to the platform genre
I don't want to come off as arguing, but the whole level-up/stat system is something that I haven't seen in any other platform game yet (aside from Super Paper Mario if that counts, but I see that game as 90% RPG and 10% platformer while this game is the other way around).
You shouldn't take it as a criticism. I think it's very hard to add something completely new to the platform genre. But as said before I like your game and I felt entertained. And with thousands of platform games out there it's quite a compliment. It's not necessary to reinvent the whole genre to create nice game.
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eMTe
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Post by eMTe »

Josh's site ceased to exist. Only mirror download works.

Edit: Forget about it. Josh's site is there again. (Pater Alf)
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Chroelle
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Post by Chroelle »

It came back online, and the game is now officially released. :)
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

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Drasir-Vel
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Post by Drasir-Vel »

I like that it has RPG elements in it, with the leveling up. But it seems like it's still too much beta. There are some annoying elements like the fact that you can get hurt when jumping on enemies if they are jumping up. I also miss a save option. I get an error message when exiting. It would be a great game if there could be worked a bit more on stability, and that it's actually possible to save your progress and level.
Josh1billion
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Post by Josh1billion »

Not accepted? What's the deal?
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Pater Alf
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Post by Pater Alf »

Don't want to discuss it in the open forum, so I wrote you a PM...