ok, time for a change of pace for a while.
AGameAWeek Year 3 hasn't really been great, but we've already hit 52, so there's not really much I can do about that.
Pants years, pants games, but.. Hey, at least there's SpikeDislike, right?!
So, the change of pace.
We're only actually up to week 36, so there's 16 weeks of the year remaining.
Hmm..
I've decided, as improbable and unlikely a task as it appears to be, to attempt a SECOND (god help me) set of 52 games for the year.
Rather than doing big BlitzMax downloady things, though, I'll instead be using the odd browser based trial thing I used many months ago.
PlayMyCode.com lets me code a game, have it run in your browser, and, if you're nosey, you can even open it up and see how it all works.
oooh!
For testing purposes, here are...
Puzzobomb Jr
My quicky test thing I made a couple of weeks ago..
It's a nice simple match-the-blocks puzzle game. (A clone of Vexed, but without all the really annoyingly slow rules of that game)
and
Chase The Block
Which I made a couple of days ago.
I took a buttload of time to make a nice frontend for it, and will be able to constantly keep reusing that for all the improbable 52 game games.
The games I attempt will be more like that one, as opposed to the Puzzobomb one.
Short and sweet.
Mini games.
But a lot of 'em
I'll be damned if Year 3 will be the year I ran out of ideas, even if it kills me!!!