DiabloRL

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Zyx
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DiabloRL

Post by Zyx »

Following the footsteps of DoomRL, there's DiabloRL, or Diablo - the roguelike.

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Pater Alf
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Re: DiabloRL

Post by Pater Alf »

Looks like another great game for boring nightshifts. Don't know how many hours I spent with "Doom. the Roguelike".
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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eMTe
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Re: DiabloRL

Post by eMTe »

I wonder how many more games will be demaked in that fashion.
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Pater Alf
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Re: DiabloRL

Post by Pater Alf »

As long as they are of good quality, I hope for many, many more.
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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eMTe
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Re: DiabloRL

Post by eMTe »

They should start demaking adventure classics.

I already thought of using AGS to create a demake of all adventure games where various actions and objects are represented by huge rectangular shapes you simply interact with each other, but I abandoned this idea since it's less than likely this idea wasn't introduced already. Also, it would highlight the easiness of tool use, instead of idea (if there was any behind /shrugs).
"As you have noticed over the years, we are not angry people." (itebygur)
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Pater Alf
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Re: DiabloRL

Post by Pater Alf »

Demake of adventure games? You mean you are not using the "Retromator4000" by now?

http://www.gog.com/retromator4000
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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eMTe
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Re: DiabloRL

Post by eMTe »

It's fun, however the retro-mated version is not retroish enough for my tastes. My favourite resolution is 320x200. ^^
"As you have noticed over the years, we are not angry people." (itebygur)
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