The unofficial "Ideas Galore" thread

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The unofficial "Ideas Galore" thread

Post by jayenkai » Fri Oct 03, 2008 16:49

As some of you will know, I like to make games.. Lots and lots and lots of games.

Each and every one is a quickly made random game of insanity, and over the past few years I think I've probably overdone it a bit!
My imagination's not as good as it used to be..

When I start a project things usually come together pretty well, but the starting blocks are getting harder to come by.

So, I thought I'd post a thread here, and let everyone chip in.

If you have any ideas for games, stick 'em in here, and I'll see if I can rumble something up.


You should all have some kind of idea of the types of games I'm after.. My site's called "A Game A Week".
"The Happy Lemon's Tea Party MMORPG", or "Super Amazing Hyper Tax Fighter 3010 - Extreme Edition" are probably not games that I could manage to rumble together within the space of a week!
Simpler ideas have a greater chance of success!!


|Note to Mods| Couldn't find a "Games that haven't even been made yet" section... Feel free to move it into a more suited section if you wish!! |Note to Mods|

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Post by Pager » Sat Oct 04, 2008 4:11

Oh dang...I was looking forward to playing Super Amazing Hyper Tax Fighter 3010 - Extreme Edition next week... :lol:

Ok jayenkai, if anything comes into my head, I'll let you know...
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Post by Chroelle » Sat Oct 04, 2008 13:52

Some sort of racing game with abilities to shoot at the opponents and upgrade your car is always fun I think.

I will move this topic to the freeware developer help forum after posting this, but I will leave a shadow so you can find it.
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Post by jayenkai » Sat Oct 04, 2008 15:22

Ta for the topic shift ;)

Um, yeah, a car shooty thing might be fun to try out.. Not sure how well I could achieve it, but.. worth a try!

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Post by Chroelle » Sat Oct 04, 2008 15:30

Please remember that I have seen your other games and that I am not expecting something graphically on the level with GTA 3 or anything (or even GTA1 :)) I am simply out for gameplay - which is what you do best. :)
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Post by Pater Alf » Sat Oct 04, 2008 18:24

I don't know if you make remakes, but I wonder why no one ever created a remake of my favourite C64 game Space Taxi. I'd really like to see that...

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Post by Scythe » Sat Oct 04, 2008 22:08

A sort of remake of Paperboy with weapons and upgrades would be a very leet thing to make...

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Post by Pater Alf » Sat Oct 04, 2008 23:21

Yeah!!! Some kind of Paberboy Mafia. That would be cool! 8)

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Post by Scythe » Sun Oct 05, 2008 1:30

I was thinking poodles and chainsaws myself. :lol: Must have been playing too much Seal Hunter...

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Post by Pager » Sun Oct 05, 2008 19:57

I don't know if anyone remembers a game for Atari 7800 called Food Fight...that was a pretty awesome game...you walked around picking up food, like peas and pies and other things and you threw them at people while dodging other food being thrown...

I was think about something like that, but maybe if you want another twist you could have the player be the lunch lady, fighting a mob of unruly teenagers, and the stage bosses could be teachers, the principal, school superintendents and the health inspectors.
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Post by Pager » Sun Oct 05, 2008 20:26

Or how about some sort of either side scrolling, or top down alien game, where you control the mothership and it is your purpose to destroy an entire city.

So you get a super laser that can take down buildings, but needs to charge, so you just can't fire it off willy-nilly, and you can abduct people on the ground to make the charge go faster, or to power up the weapon by abducting tanks or what not...and the humans can release jets that fly by, so you can release your own set of small ships that can fly out and attack the jets...in the same respect the humans can have SAM things setup to attack your little ships, so you need to abduct those and gain power...and so on...
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Post by Pager » Sun Oct 05, 2008 20:42

Around where I grew up there were a lot of places where people would have huge fields of land where they would park cars and let them fall apart naturally...then the grass would grow around the car parts, so it's not uncommon to walk through a field and find a transmission.

so, maybe if you have a lawnmower type game where the point of the game is you need to build a vehicle in a certain amount of time, but need to mow these huge fields to find to car parts...

So, like someone is getting married, and you need to find tires, and maybe an engine, so you're given a time limit, to mow this lawn to find the car parts you need...
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Post by Chroelle » Mon Oct 06, 2008 11:10

And now we lost Pager to the dark side....
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Post by jayenkai » Tue Oct 07, 2008 0:34

I quite like the alien shooty abduction thing.. Not sure about Lawn Mower Car Man!
Some good ideas so far, though.. keep 'em coming!

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Post by Chroelle » Tue Oct 07, 2008 11:18

How about a game where you can put ideas together and make a game? I know that sounds weird, but it is an idea similar to "make-your-own-fairytale-books" where you can mix things from different fairytales and that defines how your fairytale is built. Like:

Lead-figure: You could have various to choose from, girl, boy, ball, car, pacman, etc.
Mission: Destroy, rescue, jump over (the gap), avoid being hit
Target: A ball, a person, a car, something
Goal: Survive, all is eleminated, your leadfigure is painted blue...I dont know.

Simply something that changes the idea behind the game everytime with certain parameters.
You could choose to choose yourself or let the computer choose, and thus having to react fast as the mission might be to attack the ball, or avoid the ball. Is this at all clear??? I think it would be funny, and it might inspire more games as you play.
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Post by Pager » Wed Oct 08, 2008 2:31

Oh sweet, like a choose your own adventure type-game...
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Post by jayenkai » Wed Oct 08, 2008 11:02

As easy as Choose Your Own Adventure might sound, they usually grow stupidly large whenever I try!

Assume you give the player a 5 step game..
They have only 5 choices.
Each choice is between 2 elements..
You'd need to code 2*2*2*2*2 different elements..
That's 32..
Now, give the player a decent lengthy game, and a few extra choices, so it's not just a or b, and you'll see how alarmingly quickly those things bulk up.
It'd be something fun.
But not within the space of a week!!

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Post by Pater Alf » Wed Oct 08, 2008 12:22

How about a game where a cow has to fight his way out of a slaughterhouse. I think that could be fun with lots of splatter and gore... :cow:

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Post by jayenkai » Fri Oct 10, 2008 0:14

Not entirely sure how that would work..
But what the hey, I drew a cow. (slightly modelled on your little cow doohickey)

Image

If the slaughterhouse thing doesn't work out, I can reuse it with the UFO/abduction idea!

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Post by Scythe » Fri Oct 10, 2008 1:16

I'd love to see a random maze kinda game. With some kind of interface for moving around in the mazes. With or without anything to spice it up further.

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