AGameAWeek : Year 3

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Chroelle
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Re: AGameAWeek : Year 3

Post by Chroelle »

Did you have all the ideas before you started doing this, or did you come up with some of them later on - or have you even thought up the rest of the game ideas for the collection?
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Re: AGameAWeek : Year 3

Post by jayenkai »

It's all spur of the moment! I didn't even have the idea until about the 29th of November, so I did a couple of games, made sure I could do them quick enough, and carried on from there..

It's mostly been a case of "Throw a sprite on the screen, play with the movement, see what works, make it into a game!"
weeee!!!



... to be fair, AGameAWeek is usually like that, anyway!
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Pater Alf
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Re: AGameAWeek : Year 3

Post by Pater Alf »

It's so amazing that you are able to develop one game per day!I'm not even able to play one per day... :notworthy:
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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Re: AGameAWeek : Year 3

Post by Drasir-Vel »

Pater Alf wrote:
jayenkai wrote:Week Five
Super Happy Speedy Gerbil
People who call themselves "Sonic fans", but hadn't noticed the ridiculously stupid physics in Sonic 4, must be completely blind to the fact that you CAN actually let go of the Right button..

Image

This game's for them, but it's probably not for you!
It's REALLY, REALLY, psychotically, badly, mentally, insanely hard!!
Definitely not for me... ;)

There isn't much gameplay and so this game unfortunately isn't interesting for more than a few minutes.
I agree. This game doesn't have much gameplay in it. The difficulty also seemed to be very hard, as i found myself always dying a few seconds into the game in normal mode.
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Re: AGameAWeek : Year 3

Post by Drasir-Vel »

Pater Alf wrote:
jayenkai wrote: Week Two
Space Clusters
A remake of sorts, based on an old Amstrad CPC game, Space Hawks.
Image
Destroy the baddies as you would a regular shooter, but should the enemy be stationary when hit, it drops a little pod which'll kill you.
This gives it a nice controllable difficulty level, whereby if you don't shoot like a crazy person, then you won't be bombarded by falling pods..
... whereas if you go mental, the game will similarly be much more difficult.
It's nice and fast, and again it's better on the harder modes!
And you did much better in week 2... :)

Bang,bang, bang, bang......

Classical, timeless retro action fun. No special twist at all, but who would care if you get such a fun game? And I prefer the fire like a crazy mental lunatic strategy. Makes the game much more interesting.

Nice, the first highlight in year three!
Crisp graphics and good gameplay. This is a game you don't get tired of quickly.
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Re: AGameAWeek : Year 3

Post by Chroelle »

On Pater Alfs request, and by total consent of everyone else I am sure - You got yourself a new rank. :)
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

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Re: AGameAWeek : Year 3

Post by jayenkai »

Aww, shucks! Thanks, all!!

Progress Report
Advent coding is nearly done. I've sped up a bit today (4 games in a day!?! GAH!) so I'll be able to take a little break before/during/after xmas.
*phew*
21 games are out, 3 more are coded, I've the big Xmas one to write, and.. up.. that's Xmas!

Merry Xmas everybody!!

I'll might do another vid for all 25, later. Or stuff my face with loads of Xmas Cake.. either/or!

Thanks for the Status :D
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Re: AGameAWeek : Year 3

Post by Chroelle »

Sounds like Xmas might be even more stressed for you than the rest of us...

I wonder however how come your avatar doesn't work?
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
Drasir-Vel
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Re: AGameAWeek : Year 3

Post by Drasir-Vel »

Pater Alf wrote:
jayenkai wrote:Week One
Ted Bob's Pet Hammer
Without any ideas what I'll be making, I jumped headfirst into the new year, and came up with a strange memory/hammer based game.
Image
A simple puzzle game involving a variety of objects inside crates. Smash the crates containing pets (to rescue them!!) and ship out the boxes containing TNT.
Plays much better in the harder modes!
Nice idea, but not really a great game. In easy mode it's almost unplayable, because it's much to easy and it's impossible to die. In hard mode it's to hard and it's nearly impossible to see all the boxes and keep them in mind and in medium mode it's something in between, but still no fun.

Not really interesting and I'm sure you can do much better. 51 weeks left to prove that... ;)
I think this is a rather dull game. Simple game where you have to remember what crates have TNT in them.
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Re: AGameAWeek : Year 3

Post by jayenkai »

If you flick through the advent games, you can see this effect amplified.
Sometimes a game idea in your head might appear to be fun, but once you actually get it up and running, it all kinda falls apart!

There's 2 or 3 really really rubbish examples in Advent, and Ted Bob's Pet Hammer is just another of these.

With some tweaking, better timing, and some lovely animations, it could probably be a fairly decent game.
As it is, it isn't, so there it is!!


Advent progress : All 25 games complete, 24 online right now, 25th will appear tonight.
*phew*

Rest, Jay!! Rest!!
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Re: AGameAWeek : Year 3

Post by Chroelle »

Good work J.
Go get a glass of eggnog and lay back and consider your work. That is one pretty awesome thing you did there... :)
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

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Re: AGameAWeek : Year 3

Post by jayenkai »

Week Twelve
In many ways, I've already failed "AGameAWeek", because if you tally it up, I've already missed about 4 weeks.
But, considering 3 of those weeks were the AGameADay advent calender, that's probably ok.. right?!

Anyhoo..

Spike Dislike
Image

Those who enjoyed Spike Dislike in the Advent, and further continued to enjoy Spike Dislike in your browser, there's now a Super Spike Dislike that's downloadable and playable on it's own!

It's now got combos and a gun!
Downloadable here

Edit by Chroelle:
And from CWF: http://www.curlysworldoffreeware.com/games/view/939
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Pater Alf
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Re: AGameAWeek : Year 3

Post by Pater Alf »

jayenkai wrote:Week Twelve

Spike Dislike
Image

Those who enjoyed Spike Dislike in the Advent, and further continued to enjoy Spike Dislike in your browser, there's now a Super Spike Dislike that's downloadable and playable on it's own!

It's now got combos and a gun!
Downloadable here
Very simple, very addictive and very good. I like it a lot. The first jayenkai highlight in 2011!
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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Re: AGameAWeek : Year 3

Post by Drasir-Vel »

jayenkay wrote:Spike Dislike
Image

Those who enjoyed Spike Dislike in the Advent, and further continued to enjoy Spike Dislike in your browser, there's now a Super Spike Dislike that's downloadable and playable on it's own!

It's now got combos and a gun!
Downloadable here
A really addicting simple game. At first it wouldn't seem very special. For controls you use the right arrow key. "ahh, the arrow keys you say, and what else?". No.. actually just the right arrow key.. and the z key to shoot. As soon as you start playing, you quickly get addicted. The sounds that increase in pitch as you pile up combos, the repetetive boing sound every time you bounce. The game brings back the feeling you had with the early arcade games where you had to try again because you know you get can further than that this time. And when i got to the part with the red and white ball, it reminded me of DX-Ball. That can only count as a plus.
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Re: AGameAWeek : Year 3

Post by jayenkai »

EVERYBODY seems to love Spike Dislike.
It's almost annoying!

It's such a stupidly simple game, and took no more than a few hours to make it, and yet..
Look at it go!

I've now additionally written and submitted an iPhing edition to Apple. Gonna have to wait and see if they accept it, though. Takes SO LONG to get something through their checks and things. Gah! Considering it took less than 2 days to code the iPhing edition, having to then wait a smegging week for Apple to do their thing is taking the mickey, to be honest!

No matter, the game's fun, and that's what counts!!

ps, spam ;)
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Re: AGameAWeek : Year 3

Post by Chroelle »

spam gone. :)
Currently testing Life version 2.9 (With added second child)
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Re: AGameAWeek : Year 3

Post by jayenkai »

iPhing edition passed!
woot!
Also, (I knew I'd forget!) I forgot to post this week's game!

So, Video : Terry Paton Plays Spike Dislike (link to app is on that page if you want it)

and then...

Week Fourteen (With extreme apologies.. Last week was week thirteen! ooopsy!)
Royal Rescue
I'm not entirely sure how universal "Cassette 50" was, but if you know it, BE AFRAID!

I've decided to remake a whole bunch of these truly awful games, and this is the first.
Image
woot!
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Pater Alf
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Re: AGameAWeek : Year 3

Post by Pater Alf »

Can we have a download link? I can't find the game on your Socoder page. :(
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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Re: AGameAWeek : Year 3

Post by jayenkai »

Silly me, rushing!

There ya go!
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Re: AGameAWeek : Year 3

Post by Pater Alf »

Thank you!
[quote="eMTe"]I dont think trying to pass the screen in computer game once per 500 tries makes you a geek. Rather a dangerous psychopath.[/quote]
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