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Angryfly
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Chroelle
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Re: 3D Space Station Fighters for Game Design

Post by Chroelle »

Perhaps you could hook up with some of the gamedesigners we have stopping by here, to get some texturing into a game. Did you already have some designs in games or are they just stand-alone designs now?

PErhaps Erik Hogan would find your designstyle interesting. :)
http://www.curlysworldoffreeware.com/games/view/280

Or Realtech VR
http://www.curlysworldoffreeware.com/games/view/126
Currently testing Life version 2.9 (With added second child)
(Beta testing in progress)

www.paed-it.dk - My blog in Danish

Clothes make the man. Naked people have little or no influence on society.
--Mark Twain
Angryfly
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Angryfly
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Drasir-Vel
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Re: 3D Space Station Fighters for Game Design

Post by Drasir-Vel »

I appreciate the kind of work you do.
Many games nowadays have good gameplay, and mediocre story, art, and atmosphere.
That's what i liked about Wing Commander Privateer. It had actual station background and atmosphere. You felt like you were some place unique, unlike in X3 where every station looks the same.
The same principle can be applied to 3D modelling. The more unique stations there are in a game, the more immersed you can get in it, because the world feels bigger. Physical size of a gameworld is not enough. Variation is important too.
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